Inside Line interviewed Kazunori Yamauchi, father of the decade-old
Gran Turismo franchise, in Los Angeles after the debut of the PSP Go handheld and
Gran Turismo Mobile
at E3, and the release of a
Gran Turismo 5
trailer.
He spoke to us through his interpreter, Takayuki Nushida, also of Polyphony Digital.
Yamauchi was conspicuously mum on Gran Turismo 5 details, but spoke in some detail about Gran Turismo Mobile, which goes on sale October 1. We briefly played a Japanese version of GT Mobile, and among its 35 tracks (60 variations), you'll find the Nurburgring Nordschleife and Laguna Seca -- and, we're told, all the other tracks from GT4.
IL: Any details on when Gran Turismo 5 will be released in the U.S.?
Yamauchi: It's not decided yet.
IL: But I couldn't help but notice the NASCAR and WRC licenses in the GT5 trailer you released today at E3. Why, in particular, did you decide to add NASCAR?
Yamauchi: NASCAR is a very North American motorsport. In Japan, we're very European-oriented in terms of racing, and NASCAR has always been sort of a far existence for us -- we don't know very much about it. I actually had a chance to watch NASCAR in person a while back, and the experience was very eye-opening. We just thought that having this amazing series, including it in the Gran Turismo world, we would have WRC on one side and that would be the European angle and you would have NASCAR for the North American perspective -- that would really widen the field of the game.
IL: I also noticed the damage to the STI in the trailer, so should I take that as a hint that this will be the first Gran Turismo game that shows visible damage when people crash into a wall?
Yamauchi: Yes.
IL: How difficult is it to incorporate that into a racing simulation?
Yamauchi: It's just the order of priority. You have to get the shape of the car and the physics completely perfect to call it a simulator to begin with. Deformation was just something that's lower on the list of priorities to do for a game.
IL: Are you concerned about Forza 3 beating GT5 to market?
Yamauchi: I don't really know that much about the other games that are out.
IL: Did you have any hesitation in doing a portable version of Gran Turismo given the limitations of portable gaming systems, particularly for driving games?
Yamauchi: There were a lot of limitations involved in creating a portable version. Gran Turismo is such a huge game. Gran Turismo has 10 years of history now, and of course there are people who have played it over the years from the first series to our newest, but I thought it would be good to have a new entry point for new users into the series, and that's where this PSP version is kind of placed.
Continue reading Interview: Inside Line Talks to Kazunori Yamauchi, Father of Gran Turismo.
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