Straightline

The car enthusiasts news blog from Inside Line

Video Game Review: Gran Turismo for PSP

GT-PSP-replay-screenshot.jpg

Here's a new feature on Straightline -- a video game review written not just by a hard-core gamer, but a gamer who's also a hard-core car guy. Let us know what you think. --Your Editor

In May 2004, Gran Turismo 4 Mobile was announced for Sony's PlayStation Portable (PSP) game system. After five years, all who purchased PSPs hoping to enjoy GT anywhere can finally dust them off. Gran Turismo for the PSP hits retail stores in Universal Media Disc (UMD) format for the PSP and the PlayStation Store as a 957MB download on Oct. 1 for $39.99. GT-PSP-Single-Race02.jpg

GT for PSP is a solid driving game GT fans will enjoy mainly because of its plethora of cars and tracks, replay value and portability. Those obsessed with all things GT can already tell you the game includes some 800 cars and 35 tracks, most of which are from Gran Turismo 4. Newer post-GT4 cars include the Chevrolet Corvette ZR1, Bugatti Veyron 16.4, Citroen Gran Turismo, Audi R8 LMS and more.

The driving experience in GT for PSP is what makes the game a delight. There are enough visual and aural cues so you know what your vehicle is doing at all times. Whether the car is pushing/understeering or loose/oversteering, a "feel" of the vehicle's dynamics is properly communicated most of the time. Because the PSP doesn't have the ability to provide force feedback, gaining a feel for the vehicle on off-road tracks is difficult. Still, all-wheel-drive cars like the Subaru Impreza WRX STI and the Mitsubishi Lancer Evolution emulate lift-throttle oversteer. Their rear-wheel-drive brethren can generate power oversteer that would make Tiff Needell proud.

GT for PSP's single player mode is not like GT4's. You choose Time Trial, Single Race or Drift Trial events. The Time and Drift Trials are similar to GTHD and GT5 Prologue. AI driver ability increases with the "ranking" you earn for each track. You start with a "D Rank" and work your way up to an "S." Once you've achieved a rank of B or better for the track, the three AI cars are hard to keep up with unless your driving is very clean.GT-PSP-Multi-Player-Race.jpg

In the new multiplayer mode, you can race other GT for PSP players, and share and trade cars. One of the best things about the new game is that it won't collect dust after GT5 arrives. GT addiction can truly be satisfied at any time you're away from your PS3. Also promising is the rumor that Sony's upcoming Ad Hoc Party software may enable Internet play in the near future.

GT for PSP has a Driving Challenge mode similar to the challenges from GT4. The challenge demonstration videos include voiceovers by Jay Leno, whose partnership with Polyphony Digital probably began with the inclusion of his "tank car" in Gran Turismo 4. This mode is the best way to earn credits as the effort required for good drivers to earn golds is reasonable. Be aware, though, that there aren't any exclusive cars awarded if you go for the gold.

Bear in mind that the car acquisition process is slower than in GT4, because only four brands are available at one time, and the limited selection from each lineup is on sale only for two days. You can't purchase car modifications, but a Quick Tune function is available a la GT5 Prologue.

To view the action, you can select from nose, cockpit, roof and chase camera views. Cockpits are available for all cars, but aren't fully modeled like those in GT5 Prologue. Also, your selected view can't be saved for the next time you play. The standard heads-up display (HUD) shows throttle and brake input, an active stability management activation light, a handbrake activation light, an AI driver enabled light, suggested gear box, current gear indicator, shift light, speedometer, tachometer, boost indicator and most important of all, a clock -- an key acknowledgment by the GT creators that people will be playing on the go.

The game controls are straightforward. You use the X button to accelerate and the square button to brake. Steering is done via the D-pad or the analog nub below the D-pad. For slow, tight turns such as Turn 11 at Laguna Seca, turn-in needs to be initiated earlier than one would think is necessary. Manual shifting can easily be performed by remapping the shift functions to the L and R triggers.

GT-PSP-Single-Race01.jpgYou'll notice we haven't used the word "simulator" to describe GT for the PSP. We turned multiple sub-1:42 laps at Laguna Seca Raceway in a stock Japanese-market Mitsubishi Lancer Evo VII with Sports S2 tires and Professional physics. In the June 2007 issue of Motor Trend, veteran sports car racer Max Angelelli's best lap in a stock U.S.-market Evo IX was a 1:47.926. With cornering speeds that are too high and braking zones that are too short, the tire model or entire physics model needs further tweaking if Gran Turismo wants to be a "real driving simulator."

The Gran Turismo series has always been regarded as a visual treat, but with a resolution of 480-by-272 pixels, the PSP version has some hardware limitations. Graphically, it's very similar to GT4. Shortcomings include visible seams in certain tracks representing the border of two or more bitmaps, a lack of on-track brake markers, a variable level of detail car in replays and an overall dithered look (think ink jet printer output). It appears Polyphony Digital did as much as they could to keep polygon counts minimal and memory consumed by texture mapping low. On the upside, the game's framerate is a consistent 60 frames per second.

Vehicle sounds are distinct but fail to fully represent all of the vehicles. Cars sound just like they did in GT4 -- hardly a symphony, but adequate in communicating engine rpm and tire grip.

Shortcomings aside, don't be surprised if you opt to play GT for PSP instead of your previous driving game of choice on your console (or PC). The new game is fun, and it plays like more than a strategically released holdover to prime the pump for GT5 -- even if that's exactly what Sony intends.

Pros: Driving fun, finally a full GT game you can play anywhere, excellent replay value.

Cons: Hardware limitations, much more like GT4 than GT5, extended playing will necessitate battery charges.

Ratings (out of 5)
Gameplay:
4.6 - Acquiring and racing different vehicles in this portable format provides loads of tire-squealing fun.
Graphics: 4.2 - Variation in the car model detail can be abrupt in replays depending on camera location and angle. Scattered low resolution textures reduce vehicle and environment detail.
Sound: 4.1 - Vehicle sounds and music are adequate for gameplay, but aren't enough to engulf the player to convey a true sense of driving particular vehicles.
Presentation: 4.0 - GT for PSP introduces a new interface that isn't as easy to use as GT4's.
Replay value: 4.7 - GT for PSP will keep GT diehards entertained for a long time while those new to the franchise may become similarly obsessed.
Overall: 4.3 - A fine game for any gamer who loves cars or car lover who loves videos games.

-- Loren Wong, Contributor 

Categories: ,

12 Comments

felonious says:

10:05 AM, 09/18/09

Please do more driving game reviews! I love the new feature idea.

rallyandbosox says:

10:12 AM, 09/18/09

When will GT5 come out for anything but the PSP? The game has been pushed back so many times I've nearly lost all interest in it. Great review!

fuhteng says:

11:28 AM, 09/18/09

Right suby/Loren... 2009... Of course GT5 is going to release this year when its primary competition for straight sims (Forza 3) is due out in October and is hogging the spotlight. Never mind that the very well reviewed Dirt 2 and NFS are also already out.

GT5 is no more going to come out in 2009 than I'm going to turn into a bunny rabbit in the next five minutes.

rallyandbosox says:

12:15 PM, 09/18/09

Thanks suby.

fuhteng, Dirt 2 is junk. How is a Colin McRae rally game a game with less than 20% point to point rallying? I tried to return it to Gamestop but they would only give me $15 so I'm pitching it on Ebay. Agreed on the 2009 release for the GT5 game though haha...are you a bunny rabbit yet?

subytrojan says:

12:39 PM, 09/18/09

I received my copy of Dirt 2 from GameStop the same day I was given access to GT PSP. Guess which game I chose to play? It wasn't Dirt 2 (even though I loved Dirt 1 which wasn't even close to a simulation like Richard Burns Rally).

subytrojan says:

12:45 PM, 09/18/09

And don't get me started on NFS: Shift. Have you seen the video of Willow Springs International Raceway (a.k.a. Big Willow) in the game? It looks nothing like the real thing. It reeks of arcade.

NFS: Shift Big Willow
http://gamevideos.1up.com/video/id/26258

Real-life Big Willow
http://www.youtube.com/watch?v=vrEg6PCwNdA

ddoouugg says:

07:43 AM, 09/19/09

I'm happy to see a mention of Tiff instead of all this Top Gear rubbish. Top Gear is funny but that's it. It has nothing to do with driving cars.

estreka says:

10:26 AM, 09/19/09

Thanks Loren!

subytrojan says:

12:37 AM, 09/20/09

You forgot to say, "Hook 'Em Horns!" At least your team didn't have an epic fail today/yesterday. :(

subytrojan says:

11:26 PM, 09/23/09

It looks like you and many others are right, fuhteng.

http://www.gtplanet.net/gran-turismo-5-march-2010-in-japan/

tracyjump says:

11:29 PM, 09/27/09

Reviews: Sony PSP go will be released on October 1 for £220-£230. This Sony PSP go review will help you understand the new PSP go in the round.
http://www.convert-video-dvd.com/news/sony-psp-go-reviews.html#115

Add a comment

Advertisement

Advertisement

Browse Archives