It looks like Edmunds.com Subaru Crew buddy Craig Hunter is on a roll here with yet another new gearhead-geared app for the Apple iPhone and iPod Touch.
If you recall I did blog about a month ago on his gMeter (gMeter performance meter works on both iPhone and iPod Touch), which is a vehicle performance app for the iPhone and iPod Touch.
The following is from Craig's press release on his latest app, the greenMeter:
Hunter Research and Technology is pleased to announce the availability of greenMeter, the latest in its line of apps for the iPhone and iPod Touch. Based on the gMeter vehicle performance app, greenMeter looks at the flip side of performance, using the device's internal accelerometer to measure forward acceleration and compute engine power, fuel economy, fuel cost, carbon footprint, and oil (barrels) consumption.
You can learn from greenMeter before you even get in the car. By tipping the device forward and backward to simulate acceleration, you can study the graphs in greenMeter to see the effects of acceleration, aerodynamic drag, and rolling resistance across the speed range. Then implement your knowledge on the road, by choosing an efficient cruising speed and using the built-in g meter to limit acceleration while you drive.
greenMeter can compute data in US or metric units. The software offers two calibration options for the accelerometer, one to correct internal offsets, and the other to set the forward direction when the device is positioned in a vehicle. Settings and preferences include inputs to specify vehicle characteristics, weather, and fuel type.
greenMeter is available now, selling for $5.99 on the iTunes App store (here):
For more information and screenshots, please see the greenMeter website.
brn says:
05:28 AM, 09/15/08
How does this thing know what the aerodynamic drag is?
c_hunter says:
05:56 AM, 09/15/08
brn, the app has inputs for drag coefficient and frontal area, which can be looked up for most vehicles (or you can use typical numbers depending on the shape and size of the vehicle). From there, the software can compute drag across the speed range.
104wb says:
07:33 AM, 09/15/08
Awesome! One step away from knowing true vehicle tank-to-wheels efficiency (or maybe you're already there, I can't get to the site from work..). Power / (fuel energy / unit time) or work / fuel energy = unitless efficiency. How does it know how much fuel is used? Do you enter it after travelling a distance recorded by greenMeter? For that matter, how does it know distance? Internal GPS?
I might have to get my daughter an Ipod Touch for Christmas...
c_hunter says:
07:50 AM, 09/15/08
The app starts by computing engine power required, which is a function of the speed, acceleration, aero drag, and rolling resistance as it propagates through the driveline (and under the effect of driveline losses).
For a given power level and speed, you can come up with a relation for the energy required. And from there, using information about the engine efficiency and fuel type (which tells you how much of the fuel's chemical energy is converted to mechanical energy) you can back out the amount of fuel used. It's a very strict computation of the physics that basically relates the required engine power to the required fuel energy. At that point, a whole bunch of stuff can be computed, like carbon emissions, barrels of oil used, etc.
Interestingly, distance doesn't enter in at all and doesn't matter -- the speed sets the rate of use. But some of the results are expressed "per 100 mi" and "per 10000mi", or per km to relate back to distance.
One of things I was reminded of when writing the app is just how inefficient gas engines are. Only 18-20% of the chemical energy in the fuel is converted to mechanical energy, meaning we waste about 80% of the energy of the fuel! Diesels are slightly better, at 40% efficiency (and with about 10% more chemical energy per gallon).
GPS is not used in this version, so the app works on all iPhones and iPod Touches. I may add a minor GPS-based feature to the next version of the app, but it won't add a whole lot of functionality.
ateixeira says:
08:06 AM, 09/15/08
Very cool.
This should be on every hypermiler's shopping list as a tool to provide even more info for them to optimize their driving.
Kudos, Craig, it even looks neat.
104wb says:
09:17 AM, 09/15/08
Ah, so you are assuming an efficiency (SI=0.2, CI=0.4) and computing fuel usage. I was thinking of using your app to teach people that there is a difference between the terms 'fuel economy' and 'fuel efficiency', which are used interchangeably in the media and in advertising. People would be interested to know that a Hummer H2 is as fuel efficient as a Honda Fit (more or less). Or a Chevy Duramax is more fuel efficient than a Vespa scooter. To do that, you'd have to enter fuel usage (something people do anyway), and have efficiency be the output. It would probably be easier to do on a long trip where you fill up at least once, so you can enter pointA, PointB, gallons used...
rick8365 says:
11:30 AM, 09/15/08
Love this kind of stuff.....although there's no chance of me dreaming this up.
104wb - RE: your H2 vs. Fit or DuraMax vs. Vespa etc statements - does this relate to fuel used / work done? The H2 getting less MPGs but moving a lot more weight at the same time?
104wb says:
12:57 PM, 09/15/08
Yes, H2 does more work. The degree to which it converts energy in the fuel into work is about the same as the Fit because they both use an SI engine operating at the same BSFC. Craig's app could show that, but a crude way of showing it is multiplying vehicle weight by mpg. Sometimes called TFC/IW. Given a big enough sample size, you'll find distinct populations based on powertrain type: gasoline SI, diesel CI, gasoline hybrid, etc.
It's important to me, because I think I have an obligation to be efficient, but not to minimize the amount of work I do.
rick8365 says:
02:32 PM, 09/15/08
Interesting.
Got it - thanks for the info.
c_hunter says:
05:33 AM, 09/16/08
104wb, I don't hardwire an efficiency, but leave that as an input field where users can supply a number (the default is 0.19 I think). So with a little knowledge, they can tweak the app for different engine technologies (turbo, cylinder deactivation, etc, possibly even hybrid in some cases).